﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace linkouqs.Gamekit {

    public sealed class CharacterAbilityAttack : CharacterAbility {

        [Range(1, 200)]
        public int damage = 10;

        public override void StartAction() {
            base.StartAction();
            Character.Animator.SetTrigger("Attack");
        }

    }

}
